﻿    using UnityEngine;

    public class LogicEntity : GameActor
    {
        
        public LogicType LogicType
        {
            get { return LogicType.Undefined; }
        }

        public Vector3 Position { get; set; }
        public Vector3 Direction { get; set; }

        public override void Awake()
        {
            base.Awake();
        }
        
        
        

        public override void Destroy()
        {
            base.Destroy();
        }
    }
